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Astral Chain Review – Anime Police Academy

Seeing Astral Chain in motion may be what catches your eye, but the graceful execution of attacks is something you have to experience for yourself. Astral Chain delivers gratifying, kinetic, and inventive combat that goes beyond genre conventions–and it retains that excitement from start to finish. Couple that with an attractive art style brought to life through fluid animation and cinematic-style cuts in battle and you have yet another standout action experience from developer Platinum Games.

As an elite cop on the Neuron special task force, it’s your job to investigate the ever-growing presence of the otherworldly Chimera that threaten the world. Catastrophic incidents are abound as Chimera spill in from an alternate dimension, the astral plane, but of course there’s more to the phenomenon than meets the eye. To get to the bottom of it all, you simultaneously control both your player-character and a Legion, a separate entity with its own attacks and abilities–think of it as a Stand from JoJo’s Bizarre Adventure. This dynamic is at the heart of Astral Chain’s combat.

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    It takes time to get the hang of it, but once you do, working in tandem with a roster of Legions feels seamless. You earn Legions over time, accruing a total of five, and each one offers their own set of skills and cooldown attacks to upgrade via a skill tree. While they can be sent into the fray to perform auto-attacks, swapping between them effectively to juggle specific abilities creates the satisfaction of tearing down the monstrous Chimeras.

    Initially, there are so many variables at play that it can be daunting. You have chain binds to lock enemies down for a few seconds, timing-based sync attacks that unleash devastating blows, and showstopping sync finishers that top off the wild spectacle (and replenish your health to boot). You can even get creative with combos, like utilizing the AOE stun, gravity pull, and crash bomb–all from different Legions–to concentrate a ton of damage on. Even an unchained combo lets you briefly unleash two Legions at once. And if that already seems like a lot to handle, you’ll also have to consider executing special attacks from directional inputs when it’s best to use them.

    When you dig deeper into Astral Chain’s systems, you see some of its lineage–particularly the chip system of Nier: Automata, the game which Astral Chain director Takahisa Taura was lead designer on. That system manifests as Ability Codes that you equip on each of your Legions to grant them specific buffs and perks, which can significantly change how they function.

    Astral Chain isn’t about running head-first into fights against monsters that seek to destroy you, though. You have to be smart about positioning, dodging, and the limited energy of your Legion. Enemies are more than just fodder; they can overwhelm you with sheer numbers, size, or speed. Some may require you to meet certain conditions to defeat them, forcing you to use non-combat abilities in the midst of the chaos. And bosses come at you with unforgiving attacks that’ll test your skill as much as your patience.

    With a multitude of factors and challenges at play, combat places much more emphasis on devising the right tactics for the right situation. Astral Chain provides a tremendous box of tools that are effective in their own right and an absolute joy to use.

    If there’s a fault gameplay-wise, it’s that movement can sometimes feel imprecise–don’t expect the same buttery smoothness of Bayonetta. For example, the Beast Legion’s mount mode winds up in an unpredictable direction, and the pistol combo forces you to flip backward. It may result in falling off ledges or unintentionally getting in harm’s way. Thankfully, it’s an occasional frustration that doesn’t detract from the core experience.

    Astral Chain delivers gratifying, kinetic, and inventive combat that goes beyond genre conventions–and it retains that excitement from start to finish.

    If you watch gameplay carefully, you quickly see how slow-motion, camera cuts, and subtle audio-visual cues in combat serve to signify opportune times to make your move. These flourishes are also how the game cements its bold sense of style. Popular manga artist Masakazu Katsura lent his hand to lead the character designs, resulting in some of the best-looking anime cops around. And when your bombastic actions in battle are matched by visually-striking momentum and tenacity, it delivers a unique thrill that makes Astral Chain special to see in motion.

    Further complementing the game’s grand spectacle is its soundtrack. The groovy house tune heard in the police headquarters is infectious and the somber guitar melody at the stray cat safehouse hits like a reprieve from the chaos that envelops the world. Tense instrumentals and hard-hitting rock remixes of songs seamlessly bounce between one another during some combat missions. Unrelenting metal tracks propel boss battles and an ethereal Nier-like theme plays in the astral plane. Sprinkle in some J-rock worthy of an anime OP and Astral Chain rounds out the musical spectrum to great effect.

    Astral Chain isn’t just about flashiness and stylish action, though. You’re given room to breathe between combat scenarios that comprise its chapters (or Files, as they’re called). Structurally, it’s somewhere between the traditional open world of Nier: Automata and segmented stages of Bayonetta–chapters funnel you through hub areas where you’re free to take part in side missions or explore for optional activities. Not everything is laid out on your map, so it takes some detective work to unveil all the hidden content.

    Astral Chain’s shortcomings don’t overshadow what it does best. It’s an incredible execution of a fresh take on Platinum Games’ foundation, standing among the stylish-action greats.

    Investigation scenarios are peppered within the main missions, where you analyze the environment and talk to locals to solve the mysteries at hand. Piecing the clues together properly awards you with a top rank, and it’s no sweat if you get things wrong. You’ll often jump into segments of the astral plane, which feature the more intense fights, and these areas incorporate light puzzle/platforming elements that ask you to use Legion powers in different ways.

    The activities you undertake outside of combat aren’t exactly groundbreaking, but they provide enjoyable ways to engage with Astral Chain’s vivid world. It’s a welcome variety that also helps the pacing from chapter to chapter. Astral Chain never sits on one particular element for too long; it knows when to move on.

    Now, style doesn’t always equal substance. The overarching plot touches on the conventions of evil authority figures who abuse the power of science for their own agendas, and it also relates to the nature of how you’re able to wield the power of Legions, which are tamed Chimera. However, these themes are hardly explored. Rather, Astral Chain relies on cliches within its story and exposition. As a result, the more pivotal moments feel a bit less consequential. While some anime-esque tropes are just plain fun to see play out, others are borderline nonsensical even in context.

    While you choose to play as a customized male or female cop on a special task force, your sibling–who’s on the same team–becomes the narrative focal point with fully voiced dialogue. Your own character is relegated to being an awkward silent protagonist. It’s disappointing because Astral Chain has so much stylistic potential to build from in order to give its lead character a distinct attitude. I can’t help but see it as a missed opportunity, especially when both characters are voiced when they’re your partner. In the end, the narrative presents stakes that are just high enough that you’ll want to see it to the end, and, thankfully, every other part of the game remains outstanding.

    Astral Chain’s shortcomings don’t overshadow what it does best. It’s an incredible execution of a fresh take on Platinum Games’ foundation, standing among the stylish-action greats. And its own anime-inspired swagger makes fights all the more exhilarating. You’ll come to appreciate the calmer moments in between that add variety and offer a second to relax before jumping back into the superb combat. After 40 hours with Astral Chain, I’m still eager to take on the tougher challenges, and I’ll be grinning from ear to ear as I hit all the right moves, one after the other, while watching it all unfold.

    Shadow Tactics- Blades of the Shogun Review

    With a trio of assassins, I prepare to breach the outer gates. I make one of my assassins toss out a tasty flask of sake to distract a guard, while another slit the throats of two unwary henchmen nearby. The third, a sniper, perches in a high tower and finishes off the remaining enemies. A few moments later, we’re ready for the shogun–our real target.

    Shadow Tactics: Blades of the Shogun is an elegant answer to a simple question: How do you make sneaking unnoticed from Point A to Point B compelling? Many games have built themselves around that concept, but few stealth-focused games manage to make sneaking as interesting as Gears of War makes shooting or Portal makes puzzle-solving.t

    That’s because the language of games, for better or worse, is usually conflict. But stealth games call for a subtler hand. Often you’ll have to wait for enemies to be in the right place at the right time to make your move, and if you step out of turn and accidentally blow your cover, you may have to say goodbye to your progress and start from scratch.

    Shadow Tactics can be challenging, but isn’t as punishing as most stealth games. From the very beginning, you’re taught to save–constantly. If you go more than a minute without saving, a timer appears onscreen to remind you, growing more intense with each passing minute. Once saving becomes a habit–executed with a single keystroke–you grow more comfortable trying out creative strategies without fear of risking hard-fought progress.

    Shadow Tactics frontloads almost all of the training you’ll need for the remainder of the campaign. You have five different assassins under your control, each with their own specific skills. Some can target two or three enemies in a single turn, while others can vault up onto rooftops to gain the upper hand. By the end of the first level, you’ll have working knowledge of every major tactic and ability at your disposal. After that, it’s just a matter of which specific combination of abilities you’ll be able to bring to any one level.

    From a serene, wind-swept snowscape to the towering castles of Japan’s Edo period, Blades of the Shogun’s cel shaded environments are all beautifully rendered, and each one introduces a distinct mechanic that alters the rules of stealth. Guards will track footsteps through snow on one map, for example, ratcheting up tension and forcing you to be more rigorous in your approach. With its rules in flux, Blades of the Shogun is consistently tense and challenging, forcing you to plan and react in new ways as you pursue one target after another.

    At times, the complexity of any given level–with potentially dozens of guards and obstacles–can seem overwhelming. But no matter how dire things appear, there are systems in place to give you a fighting chance. You’ll never be surprised, for example, by a guard’s sudden attention. Their cones of vision gradually fill with color–they confirm your location when it’s full and sound an alarm to summon reinforcements. In the brief amount of time it takes for an enemy to take action, you have a chance to get out of trouble, either by throwing a shuriken or quickly ducking out of sight.

    If you do trigger an alarm, however, a swarm of new enemies appear and stick around for the rest of the scenario. This presents a series of interesting choices for you to make. You can, if you so choose, take the spike in challenge in exchange for removing one or two particularly pernicious henchmen. They may be replaced, but the newbies won’t pick up the exact patrol pattern or position, so, in some cases, it’s still worth it.

    No matter how dire things appear, there are systems in place to give you a fighting chance.

    Sudden turns also help develop the relationships between Shadow Tactics’ five main characters. They’ll trade barbs and anecdotes as they tell one another about how they came to this line of work and why they chose to fight. Party members range from the sturdy samurai, Mugen, to the lithe master of disguise Aiko. Hayato is the de facto leader, a dyed-in-the-wool ninja and master of stealth. The thief, Yuki, is faster and lighter, relying on traps and tricks to take down most foes. Last is Takuma, a wise old man and a patient sniper.

    Each of their abilities can be chained into the skills of other characters, requiring extremely tight coordination. Over the 20-hour-plus adventure, they grow and learn together as they face mounting challenges and an uncertain future. The story isn’t groundbreaking by any means, but the repartee is relatable and earnest, providing sufficient context for the adventure. Come from Sports betting site VPbet

    Across thirteen dense, beautiful areas that can each take a couple of hours to work through, you’ll pick and probe, chopping through complex patterns against what seem like impossible odds. If there’s one complaint, it’s that while each of its parts work together seamlessly, it can often feel like there’s only one correct solution–like you’re trying to find the solution to a puzzle instead of working within a living, breathing world. However, those frustrations are blunted somewhat by ever-present tension, as you’ll often face unexpected twists that prevent you from feeling too comfortable.

    Shadow mode, as the game calls it, leads to glorious moments where you get to see all of your hard work, your observation, and attention to detail pay off. It tests your ability to keep track of all the moving pieces in a level and put a plan in motion. You can have a samurai kill off a small band of guards with his special ability, then snipe an officer as he moves in to investigate. Then you can have your other characters stash the bodies to avoid detection–all before the next set of troops rounds the corner. When a plan comes together, it’s a thing of beauty–a symphony of action.

    Shadow Tactics understands what makes stealth games so special. It pushes you to organize your own plans such that you’re never seen at all, living up to Thief’s thesis that masterful warriors are ghosts that wreak havoc on the unsuspecting. And it takes this concept step further, giving you enough options to ensure you’re never trapped or stuck without recourse. Shadow Tactics’ basic ideas are masterfully executed, making it one of the best stealth games in recent memory.

    Next Battlefield Game Returns To Modern Setting And Makes Other Key Changes Fans Asked For

    Electronic Arts has revealed new details on the next Battlefield game, confirming a modern-day setting and revealing the game will ditch features from Battlefield 2042 that divided fans.Come from Sports betting site VPbet

    Whereas recent Battlefield games took place in World War I, World War II, and the future, the new Battlefield game takes place in modern times, EA revealed in an IGN report. The first piece of concept art (see below) depicts what appears to be a European city, spanning both land and sea, with a fire ripping through a nearby forest. The scene looks very chaotic in the traditional Battlefield sense.